
Tabletop gaming isn't a hobby for me, it's a practice. I run Dungeons & Dragons and Daggerheart campaigns that span years of real-time play, maintaining worlds, NPCs, and narrative threads that my players remember years later. I host everything on Foundry VTT, which lets me build the kind of dynamic, visually rich experiences that keep players invested session after session.
Right now, I'm also playtesting MCDM's Crows, Matt Colville's forthcoming RPG built around hex-crawling, faction play, and hard travel rules. The playtest has already influenced how I think about overland encounters in my own campaigns.
Highlights
Systems & tools
Long-running campaign on Foundry VTT. Focus on rich worldbuilding, meaningful NPC relationships, and player-driven narrative.
Daggerheart
Darrington Press's dice-building RPG. Currently running a campaign and exploring how its mechanics create different story rhythms than D&D.
Crows (Playtest)
MCDM's tactical RPG in active playtest. Hex-based travel, revised travel roles, Miasma mechanics. Contributing playtest feedback.
Foundry VTT
Self-hosted on the home server (Cosmos Lenovo Tiny). Building custom modules, maps, and automation for campaigns.
Draw Steel
MCDM's upcoming tactical combat game. Interested in running it when it releases.
Currently
On the schedule
TODO · Campaign 1 name
D&D, [day of week]s.
TODO · Campaign 2 name
Daggerheart, [day of week]s.
TODO · Crows playtest
Ongoing sessions.
Beyond RPGs
Board games
Beyond RPGs, I maintain a growing board and card game collection. Favorites span strategy, deck-building, and social deduction. Game night is a regular event, and yes, there's always room for one more.
Beyond RPGs, I maintain a growing board and card game collection. Favorites span strategy, deck-building, and social deduction. Game night is a regular event, and yes, there's always room for one more.

TODO · Board game shelf
Replace this with a real photo of your game shelf once you have one.